Unity, including Unity Hub and related components, required roughly 21GB of storage, while Godot Engine needed only around 164MB
It really is astounding how bloated Unity has become over the last decade. It was never a lightweight engine, but 20GB+ just to install the editor is nuts.
It really is astounding how bloated Unity has become over the last decade. It was never a lightweight engine, but 20GB+ just to install the editor is nuts.