You could definitely do that for rasterization, but if any part of the graphics API required something the card didn’t have (like ray tracing) you couldn’t synchronize the work between it and another RT capable card fast enough.
See also: why they killed crossfire and sli in the gaming space, and why the derivative works of that technology only exists in the data center for non latency-intensive workloads.
You could definitely do that for rasterization, but if any part of the graphics API required something the card didn’t have (like ray tracing) you couldn’t synchronize the work between it and another RT capable card fast enough.
See also: why they killed crossfire and sli in the gaming space, and why the derivative works of that technology only exists in the data center for non latency-intensive workloads.