To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.
Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.
To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.
Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.
Nine Sols is a damn masterpiece.
The skill ceiling for that game is so incredibly high, and the floor is high enough to make sure you really understand the combat system.
I only discovered it a few weeks ago and I can’t seem to stop playing even as my ass gets cut off and handed to me.
It’s just so satisfying that it’s hard to put into words.