I disagree that the reasoning you have makes gacha not gambling. It’s definitely still gambling if you ask me.
The crucial thing to note is that gacha and other loot box mechanics activate and exploits the exact same human psychological weaknesses as traditional gambling does. The point is to incite the player to keep playing “just one more time” because they might get that big win, that dopamine high fix.
That’s the underlying problem with gambling and the problem is the same for gacha and loot boxes. So I think it may as well be called gambling. But even if you don’t agree on using that term, hopefully you agree the the psychological effects are the same.
I disagree that the reasoning you have makes gacha not gambling. It’s definitely still gambling if you ask me.
The crucial thing to note is that gacha and other loot box mechanics activate and exploits the exact same human psychological weaknesses as traditional gambling does. The point is to incite the player to keep playing “just one more time” because they might get that big win, that dopamine high fix.
That’s the underlying problem with gambling and the problem is the same for gacha and loot boxes. So I think it may as well be called gambling. But even if you don’t agree on using that term, hopefully you agree the the psychological effects are the same.