• cRazi_man@europe.pub
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    8 hours ago

    It’s part of video game history. In the early days of a genre developing, the conventions weren’t established.

    Like in the early days of RTS, you had no idea WTF was going to happen with a right click or left click. Can units be queued? Do buildings construct or have a timer and then you place then to deploy instantly? Some game’s limitations are seen as part of their charm (e.g. Starcraft 1 and it’s limitations are considered part of their game mechanic now and valued as they are).

    Some games are just painful though. Golden Eye for the the Nintendo64 binds look up/down with strafe left/right…which is insane now and needs to be remapped to make the game playable.

    Retro games cab come with quite a bit of suffering though, in setting up emulators and compatability fixes and BIOS files to get things working properly. Although modern tools and guides simplify this, many consider these to be part of their enjoyment.