• Apeman42@lemmy.world
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    2 days ago

    I rediscovered Tales of Maj’eyal and have been burning through so many dead characters trying to remember how to play and catch up with the changes since I last played like 7 years ago.

    While there is a certain degree of resource management, there are very few true consumables you have to worry about saving for later. Most abilities and items are more based around cooldowns. That and the detailed talent trees give it a delightfully tactical edge over a lot of other traditional grid roguelikes to me.