Thoughts from the 1666: Amsterdam prologue, a new project from Assassin’s Creed’s original director that is strangely redolent of AC’s early days.
I played the demo and it was terrible.
Bad dialogue, horrible walking animations (especially when they let you move two characters side by side), and literally zero gameplay. No kidding: I extracted magic from an animal carcass to light some torches, chose a cat familiar among a group of half a dozen identical cats, walked in a library looking for some books (“Hi! I’m the director of this library. No, I don’t know where this book is, maybe you can look over there?”), then walked some more, then I was a cat, then the demo was over.
Is this really what people want from Assassin’s Creed?
Also people found AI slop in the demo already. Producer gave the excuse that they are placeholders and that they are sorry (for having been found).
By the way, how can people tell that an asset is made by AI? Very curious to know this part. I know how to spot an AI image, and especially a video, but an in-game asset? That already looks not real? How.
No one really cares lets be honest
Believe it or not, the people complaining about it care.
As a person who cares, I have to admit that not a lot of people care. Let’s be honest.
Fucking yikes!
I thought the setting and atmosphere were cool, but yeah I’m hoping everything is going to be a lot more polished by the full release
Is 1666 supposed to be an Assassin’s Creed game or was it just made by the creator of Assassin’s Creed?
This almost sounds like an rpg with heavy focus in story-telling, a genre that is more popular with the cozy gaming fans.
The game itself is not supposed to be AC, the writer is making unnecessary comparisons.
That being said, I’m a big fan of cozy story-driven games, and this one was bad even by those standards.
Yeah I had higher hopes from seeing the trailer. Thanks for sharing your experience with the demo!




