Anti-piracy DRM solutions like Denuvo don't do a great job at stopping illegal sharing, and the gaming industry is surely looking at alternatives. Rather than techological, I think the answer is contractual. I break down the history of game piracy and where I think it's headed next.
GOG buy GOG. Physical media can get damaged beyond repair, and every time you use it you damage it more. Plus a lot of physical media has DRM that makes making backups an absolute pain.
If you care about owning games and games preservation buy from gog, you can do anything you want with the installers.
unless you have physical copies of the game you already own nothing. If steam decides to ban your account what then?
GOG buy GOG. Physical media can get damaged beyond repair, and every time you use it you damage it more. Plus a lot of physical media has DRM that makes making backups an absolute pain.
If you care about owning games and games preservation buy from gog, you can do anything you want with the installers.
Even with a physical copy they could nuke your ability to play it. Remember The Crew? Even physical copies were affected.
Piracy, of course.