Anti-piracy DRM solutions like Denuvo don't do a great job at stopping illegal sharing, and the gaming industry is surely looking at alternatives. Rather than techological, I think the answer is contractual. I break down the history of game piracy and where I think it's headed next.
not to mention, AAA games, for all their bloated budgets and ridiculous number of people working on them… often come out broken messes that are released 6-18 months too early and require a massive crunch campaign of panic patches to stem the bleeding once its released and the hype dies from the shit show.
not to mention, AAA games, for all their bloated budgets and ridiculous number of people working on them… often come out broken messes that are released 6-18 months too early and require a massive crunch campaign of panic patches to stem the bleeding once its released and the hype dies from the shit show.