Today’s Game is Jedi Survivor. I keep nearly typing that as Fallen Order. Old habit I suppose from typing the name so many times while working to 100% it.

Anyways. I made my way through the Forest Array. I just want to say thank god for the fast travel in this game. Makes getting around so much easier. I do feel there’s been a sense of accomplishment lost from it, but I can fully accept that’s on me and I’m not being forced to fast travel.

The gliding that got introduced im a little mixed on. It’s a fun idea but it does feel a little like a patch for what the first game had for the level design. Not any sort of deal breaker though. It’s a fun mechanic I like. The mounts too with how it’s moving to be a little more open of an open world.

Anyways. Finally, Dagan Gera. I like him. He feels like a Sephiroth type. Won’t go into any spoilers but I had fun taking pictures of him. Technically the shadow cast by the lightsaber is impossible I think, but that’s okay. I like how it casts a shadow over his eyes. I was playing with the spotlights too while doing this so I feel like that produced some really stellar screenshots.

  • MyNameIsAtticus@lemmy.worldOP
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    2 天前

    I have an all AMD Linux rig and it sounds like to me I dodged a bullet. I’m relieved about that.

    And yeah, I think you put how I feel into words far better with the quick travel. It feels far more cohesive and meaningful, like in a way you were more in tune with Cal and experiencing the trip too

    • DivineDev@piefed.social
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      2 天前

      Yeah, I love those few rpgs where quick travel just doesn’t exist, or at least only in a diegetic way (Gothic 1 + 2 comes to mind). “Just don’t use it” doesn’t cut it most of the time, since the game designers need to be forced to make the game actually fun while having to walk everywhere.

      • MyNameIsAtticus@lemmy.worldOP
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        24 小时前

        I ended up forcing myself to play BoTW again that way. It was an interesting perspective. It made it feel more like a heroic epic