• Alaknár@sopuli.xyz
    cake
    link
    fedilink
    English
    arrow-up
    1
    ·
    17 hours ago

    Artists don’t get paid for the amount of copies sold, that’s executives and shareholders

    Sales numbers are the telemetry execs use when deciding what games to green-light.

    Why do you think suddenly everybody was making live-service games? Battle Royale first, then hero shooters, and now extraction shooters? These games are reporting great income because it’s not possible to pirate them. Add MTX on top and suddenly everybody and their mother wants a cut.

    Why do you think even GTA became a live-service game, even when it has a single-player story?

    Why do you think more and more games have launchers that require people signing in to some accounts to verify if they made the purchase?

    All the crap you people are mostly moaning about are a direct result of piracy.

    • ClamDrinker@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 hours ago

      Your point being? I’m well aware these are because of piracy, it doesn’t change my point. If you’re a shitty company intent on abusing your customers to extract as much money from them, of course you’re going to find any way to do it and take away their forms of protest. But in the end, an artist still gets paid for whichever game they end up greenlighting, and not for the amount of copies sold afterwards. Hell they might not even get paid at all since these are the same kind of companies that would rather fire them for AI.

      And for the not so shitty companies, they simply make sure people have no reason to pirate them, and there’s a hell of a lot more of those. They just don’t make unreasonable amounts of money, almost like that’s antithetical to treating your customers fairly.