I just wanted to gush for a minute about Mark of the Deep, Tombwater, and Hunt the Night. All of them are top-down (or isometric) exploration games with eldritch horrors and difficult combat. I’m terrible at “real” souls-like games but these top-down games are definitely scratching my itch.

Mark of the Deep has an isometric view and more modern graphics (compared to the others). The map is a set of interconnected regions where each region is a labyrinth of hidden paths. This one is very easy to get lost in but I think it’s well-made. It does a good job of letting you unlock shortcuts as you progress so you don’t have to backtrack too much after dying and restarting at the last save point. It took me ~20 hours to beat.

Tombwater is a new game that feels more like A Link To The Past than Mark of the Deep. It’s a spread-out open world with optional bosses and 32-bit graphics. I really like how it lets you disable the “corpse run” mechanic that is common in souls-like games. Like I said, I’m terrible at “real” souls-likes so this is a huge selling point for me (Mark of the Deep doesn’t have corpse runs either). I’m ~8 hours into Tombwater and I’m really enjoying it.

I’ve only played the demo for Hunt the Night but I absolutely loved it and since there was a bundle with Tombwater, I bought it on an impulse. I’m looking forward to playing it after I beat Tombwater though.

I know Tunic and Death’s Door both have great reviews and souls-like aspects but those are too cute for me. I don’t just want a zelda-like with difficult combat, I need that eldritch horror aspect to really scratch my itch. And I’m not sure about Mina the Hollower yet. It isn’t nearly as cute as Tunic or Death’s Door but I don’t know if it’s all that “dark” either with that artstyle.

Anyway, if you know of any other top-down/isometric action games with an eldritch horror aesthetic, please let me know. I can’t get enough of them right now.

  • grinning_serpent@lemmy.world
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    1 day ago

    You messed up and it is entirely your fault. It is literally a skill issue. The game doesn’t cheat.

    I didn’t like Mina much either but please don’t start conflating “I didn’t enjoy this” with “this is badly designed.” It’s such a lazy, egocentric way of thinking.

    Also, only the daggers push you back on contact. The whip and hammer do not. I do think requiring the player to be locked into a weapon choice and then have to buy access to the other ones is a flaw because you won’t know if you like a given weapon without testing it first. Blasphemous 2 just overall did that kind of thing far, far better.

      • grinning_serpent@lemmy.world
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        4 hours ago

        What are you on about?

        You said something stupid. Be an adult and accept your correction instead of trying to play it off as “omg that person’s just mad.”

          • grinning_serpent@lemmy.world
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            3 hours ago

            You literally called the game unfair and then suggested that your difficulties weren’t your fault. That’s not an opinion, that’s blaming the developer. Maybe you were just stating your opinion, but the wording isn’t you expressing a simple opinion, it’s making a statement.