cross-posted from: https://hexbear.net/post/8882542
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



The problem has never ever ever been words per minute. That is a completely irrelevant metric. A distraction.
Anything the AI produces is going to need to be evaluated by a person, and that is a more difficult, less rewarding task.
And if it doesn’t need to be reviewed by a person because it’s magically flawless, that’s extremely anti-labor so fuck that.
It’s harder to review code than to write code. On our team reviewing has always been the bottleneck. Faster output would actually make things harder in some cases.