• ampersandrew@lemmy.world
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    4 hours ago

    I probably had fewer “can I…?” questions in BG3 than any other CRPG, if for no other reason than that all of the enemy attributes are exposed at all times, and your spells tell you which attributes they interact with. It’s that same quality that allows the technical design of Larian’s engine to shine, and it made large swaths of the genre feel dated immediately. Either in the video game or the tabletop, my combats don’t have many questions to bog them down.