Can’t use the word “buy” if you can’t actually buy the thing.

  • melsaskca@lemmy.ca
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    5 hours ago

    If digital, then games should cost about 5 or 10 bucks apiece. The high cost is mostly attributed to the plastic and the distribution (and the greed, of course).

    • paranoia@feddit.dk
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      5 hours ago

      The high cost was never related to the plastic or distribution. Probably the entire DVD, case and booklet came in under $3. It has always been simply the price the publisher thought they could sell it for with regard to consumer demand.

      • Prove_your_argument@piefed.social
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        3 hours ago

        Retailers get a cut. Digital lets them keep a bigger portion of the pie. Sony / MSFT are probably more likely to give them a bigger portion of the pie given that by releasing exclusively on consoles it will move more console sales (and thus other game sales on their platform) given how large this release is.

        If consoles didn’t give them a sweetheart deal we would see a PC release day 1.

    • architect@thelemmy.club
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      2 hours ago

      Didn’t they spend 2 billion?

      I’m not even sticking up for this but yall are insane.

      This is why everything sucks. You expect everything for nothing then wonder why your games nickle and dime you for dlc and your food is nasty and your clothes are all plastic.

      As a professional artist I’ll tell ya it seems like a poor man’s hobby to make games, write novels, or make music. So you have people that make this shit for the love of the game or a lot of cash and nothing really in between.

    • NOT_RICK@lemmy.world
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      5 hours ago

      Development costs of GTA 6 are estimated to be a billion dollars at the low end. The cost of manufacturing and distribution compared to that are nothing.

      Take Two are def greedy af though.