We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.
We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.
Slightly off-topic, but has anyone ever checked if the tri-counts given here are actually correct? The first one, sure, you can count that by hand and it seems to be more or less correct (since we can’t see the backside). The thrid and fourth are too hard too count, so we just have to believe that. The second one though? I don’t see how that can be more than 300 tris or so.
We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.
We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.
And with bump/normal mapping, they were able to bake the appearance of 6 million triangles into the texture and wrap it around the 600 triangle model.
Slightly off-topic, but has anyone ever checked if the tri-counts given here are actually correct? The first one, sure, you can count that by hand and it seems to be more or less correct (since we can’t see the backside). The thrid and fourth are too hard too count, so we just have to believe that. The second one though? I don’t see how that can be more than 300 tris or so.