cross-posted from: https://lemmy.world/post/49193875
DConf2026 mostly has proAI talks, with the biggest standout being Adam Wilson’s talk about integrating LLMs into developing the next version of the standard library.
This lead to a lot of debate within the community, with even some pro-genAI people calling it out, and there’s even an open letter calling for rethinking the use of genAI, and some increased interest in the OpenD fork. It is also found out that people did try to volunteer for the new standard library (including me), but were rejected with the excuse of “we already have things in the works”.
I’m also interested into some D alternatives that’s not Rust (🤮🤮🤮🤮🤮 - no I’m not a Lunduke fan, but a gamedev, also no “const by default” languages!), has metaprogramming capabilities, and no (mandatory) header files (🤮🤮🤮🤮🤮), in case I decide to leave. I have a game engine that could be ported, its resource management needs to decoupled for D’s garbage collection though.


Whether this goes wrong comes down to the review bar rather than the tool. A standard library is the last place you want code nobody on the team can explain, and if maintainers hold review to that standard it matters much less who or what typed the first draft. The rejected-volunteers detail would worry me more, that’s a maintainer bandwidth problem no tool fixes.