• Dudewitbow@lemmy.zip
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    8 hours ago

    the game is intentionally designed around being frustrating, due to controls, and especially since it was designed to be done in coop, as it came from a period of time like carry the glass or chained together was. It’s not like conventional hard game like thrown into elden ring with no souls experience hard, but intentionally difficult games like those in the Foddian category like baby steps, pogostuck and such. they’re intentionally hard, and theyre intentionally designed to fuck with the player, far more than a typical game would.

    Its a very similar vein as modern hard vs “nintendo hard” in the past because games werent hard to be hard, they were hard because of intentional design decisions to prevent users from renting a game and beating it, and to prolong game value