cm0002 to Programming@programming.devEnglish · 20 days agoInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.ioexternal-linkmessage-square2fedilinkarrow-up110
arrow-up110external-linkInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.iocm0002 to Programming@programming.devEnglish · 20 days agomessage-square2fedilink
minus-squareExFed@programming.devlinkfedilinkarrow-up1·20 days agoI’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.
I’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.