Electronic Arts has confirmed the indefinite hiatus of the Need for Speed franchise, a once-dominant force in racing games, following underwhelming commercial performance of its latest release, Need for Speed Unbound, developed by Criterion Games. EA's focus has shifted to other properties, specifically Battlefield, as stated by Rebecka Coutaz, Vice President and General Manager of Battlefield Studios Europe, signaling no current plans for new Need for Speed or Burnout projects, the latter also being a Criterion title with a dedicated fanbase.
I played every mainline nfs and thats a bit unfair. The golden era certainly started to end with Most Wanted. But they really tried to have some kind of new spin or gimmick in almost every title.
Carbon: Autosculpt, Canyonraces, fast paced drifting
Prostreet invented the festival racer for better or worse. Top speed runs are still insane and werent matched ever since by any game
Shift 1 & 2 were Gran Turismo/Forza at home but atleast avaivable on PCs.
The Run was framed as a race through the entire country and had those enviromental desasters.
the criterion games were a weird burnout/nfs mix.
Payback introduced offroad races and story missions
Heats campaign with seperate incentives at day or night
I’m not saying all of these games or features were bangers. But you cant deny that NFS underwent constant changes.
I played every mainline nfs and thats a bit unfair. The golden era certainly started to end with Most Wanted. But they really tried to have some kind of new spin or gimmick in almost every title.
I’m not saying all of these games or features were bangers. But you cant deny that NFS underwent constant changes.