True but in Ubisoft’s case, it really just seems like the market did a full 180° on the whole AAA open world, feature-heavy games. I don’t feel very sorry for the execs but it isn’t like the quality of the games themselves nosedived. They just couldn’t innovate.
it isn’t like the quality of the games themselves nosedived
I would argue it has. the early games were very story-driven and well written. the latest few, if they’ve continued the trend from Odyssey, which is the last one I played, are bloated, repetitive, boring, the writing is terrible, and the story is almost impossible to follow because you can play for several hours between consecutive plot points, and sometimes have to because of level-gating
True but in Ubisoft’s case, it really just seems like the market did a full 180° on the whole AAA open world, feature-heavy games. I don’t feel very sorry for the execs but it isn’t like the quality of the games themselves nosedived. They just couldn’t innovate.
I would argue it has. the early games were very story-driven and well written. the latest few, if they’ve continued the trend from Odyssey, which is the last one I played, are bloated, repetitive, boring, the writing is terrible, and the story is almost impossible to follow because you can play for several hours between consecutive plot points, and sometimes have to because of level-gating