using Proton/Wine compatibility layers to run Windows games on Linux in a way that interacts differently with Denuvo’s checks. That distinction is what made it interesting from a totally Linux gaming perspective, especially given how unusual it is for Linux compatibility layers to become part of the discussion around a major DRM breakthrough.
Can you provide technical details about that? It’s frustrating for the article to mention the breakthrough but not actually dive into what it is or an example of how it works :)
Can you provide technical details about that? It’s frustrating for the article to mention the breakthrough but not actually dive into what it is or an example of how it works :)