I weep for the web server that has to serve those size images. I can typically cut webserver bandwidth in half by converting all non svg images to webp. Have had one project where this cut the network fee by 80% and allowed us to downgrade the rented server space.
If you have an optimisation for 99% of all online images, then that’s dope - You can use more niche or older compressions for your very high pixel files
At these resolutions, I’d rather use OpenEXR or TIFF, because it’s very likely something beyond usual photography or casual internet pictures, such as astronomical/medical imagery or 3D scene imagery/textures, both of which benefit from multichannel and full precision multilayer capabilities due to being likely a composition of different wavelengths for the first or different aspects/passes for a 3D scene (diffuse light, roughness, emissive light, etc).
can’t store images larger than 16,383 x 16,383 pixels
I weep for the web server that has to serve those size images. I can typically cut webserver bandwidth in half by converting all non svg images to webp. Have had one project where this cut the network fee by 80% and allowed us to downgrade the rented server space.
that’s a lot, what format did it have before?
and how many images are above 16k x 16k pixels?
If you have an optimisation for 99% of all online images, then that’s dope - You can use more niche or older compressions for your very high pixel files
At these resolutions, I’d rather use OpenEXR or TIFF, because it’s very likely something beyond usual photography or casual internet pictures, such as astronomical/medical imagery or 3D scene imagery/textures, both of which benefit from multichannel and full precision multilayer capabilities due to being likely a composition of different wavelengths for the first or different aspects/passes for a 3D scene (diffuse light, roughness, emissive light, etc).
memes@lemmy.world