• jtrek@startrek.website
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    6 hours ago

    I don’t think the graphics are a big part of the problem. It’s more the math.

    Pillars of Eternity, for example, has it so every point of Might above 10 is 3% more damage. This is a little hard to reason about - my sword says it does 17-24 damage. So if I have 15 might, that’s 15% more damage , so the sword is now… 19-27? I had to use a calculator because I’m kind of bad at math. If I take one more point of might, my max damage becomes…28? Does it round?

    This is not very quick and easy.

    Now imagine instead of every point of might was just +2 damage. Or +5 damage. Much easier to reason about. If you want might to matter more for some weapons, slap a double might bonus on them. You might (pun intended) just need to scale the rest of the system around this new range of values.

    I accidentally swerved a little from “impactful stats only” to “easily understood stats”, but they’re kind of related.