It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too
It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…
More like DLSS 5 is “vibe-rendering”.
And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too
Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it’s super cheap.
PC/Console devs need to completely throw away the idea of deferred rendering.