While Microsoft hasn’t officially announced support for Xbox 360 backward compatibility on PC yet, data miners believe the company has already laid the foundation for it in its new Xbox emul…
I wonder if that has anything to do with the proprietary nature of the Nvidia chip in the original Xbox. It was able to do things outside of normal direct X and normal Nvidia drivers (it had extra instruction sets compared to the consumer version of the same chip for instance). Given all the layoffs and time it may be that there’s just no more documentation on that and it was actually easier to do the nested emulator thing than it was to try to reverse engineer whatever proprietary bullshit was going on 25 years ago.
I wonder if that has anything to do with the proprietary nature of the Nvidia chip in the original Xbox. It was able to do things outside of normal direct X and normal Nvidia drivers (it had extra instruction sets compared to the consumer version of the same chip for instance). Given all the layoffs and time it may be that there’s just no more documentation on that and it was actually easier to do the nested emulator thing than it was to try to reverse engineer whatever proprietary bullshit was going on 25 years ago.