• mindbleach@sh.itjust.works
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    3 days ago

    Genuinely surprising, considering the OG -> 360 “backwards compatibility” was ahead-of-time recompilation. Not a proper decomp - more like Dolphin’s shader cache. The hard part of that is ensuring you’ve hit every code-path the game could possibly run.

    If they’ve already done that work for a significant chunk of the library, it seems weird to build a proper emulator… and then still lie by calling it “backwards compatibility” that’s “compatible” with four fucking games.