FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square209fedilinkarrow-up1629file-text
arrow-up1629imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 3 days agomessage-square209fedilinkfile-text
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up9·3 days agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up1·1 day agoThen why did they nerf my boy the Mimic Tear.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.