I play both of these and loved em. I also poured 50 hours into beating cuphead. Difficulty isn’t a problem if the depth of the game is a pool instead of a sea.
I think Hades/Hades did it great. Brutally difficult at first, but with an optional mode to make it easier each time you die, and full runs taking about 30 minutes.
And making failure a part of the story that allows you to maintain progression despite dying is also neat.
The only thing I’d really like to see changed is making an optional twist on God Mode where every time you lose it gets easier, but every time you win it gets harder.
I play both of these and loved em. I also poured 50 hours into beating cuphead. Difficulty isn’t a problem if the depth of the game is a pool instead of a sea.
I think Hades/Hades did it great. Brutally difficult at first, but with an optional mode to make it easier each time you die, and full runs taking about 30 minutes.
And making failure a part of the story that allows you to maintain progression despite dying is also neat.
The only thing I’d really like to see changed is making an optional twist on God Mode where every time you lose it gets easier, but every time you win it gets harder.