perspective that encompasses all of the objects involved” is not a thing in reality.
Actually it is, that’s exactly what a perspective, or refence is, it’s either this, or you are arguing that there is a universal reference point. There isn’t a universal reference point though, all motion is relative to other objects. The problem with using B as the result of this experiment is it draws a conclusion on the relative motion of the box, without considering the relative motion of everything on the other side of the portal. B only makes “sense” in a system where only the position and motion of the box and the orange portal are considered, any conclusion regarding motion outside this system are invalid when you use a perspective thar excludes everything except the box and the orange portal.
Maybe I’m misinterpreting your use of the phrase, but it seems you’re arguing from applied Newtonian mechanics where objects define a reference frame. A reference frame in that sense is a useful convention but doesn’t actually signify something in reality, hence my comment. Objects don’t care about their velocity relative to other objects or about reference frames suddenly shifting as measured that way. An object’s motion is encoded as an entirely local property in spacetime itself, AKA its worldline. This distinction between object-based reference frames and local reference frames is usually not worthwhile, because they’re usually entirely consistent with each other. The convention just happens to break in situations where worldlines cease to be continuous and consistently differentiated, as in the case of portals.
An object’s motion is encoded as an entirely local property in spacetime itself, AKA its worldline.
Worldline is just a way to describe how an object or point moves in spacetime, since relatively makes everything kinda fucky and hard to follow using newtonian laws of motion, it does not appear to be a replacement for an inertial frame of reference.
Edit: by your argument of what a worldline is, then we would expect A to happen, since there is no motion component “encoded” in the worldline of the cube anyway.
Lol. Serious /uj question: Are you deliberately misreading me to do the rage bait thing? I’m using “worldline” in the first sense you gave. I’ll avoid it and reword the actual main point as this is good practice for me anyway:
Local spacetime is the ultimate thing all velocity maps onto, so any examination of this problem needs to respect spacetime as the primary driver of behavior. Answer A ignores the spacetime the cube is being moved into on the exit side of the portal as a real thing it must maintain inertia within (the critical detail also overlooked in the “Buster Keaton” answers).
Serious /uj question: Are you deliberately misreading me to do the rage bait thing?
No, I’ve been serious since I acknowledged that I was supposed to ragebait people.
Local spacetime is the ultimate thing all velocity maps onto,
Okay, let’s step through this slowly for you, if local spacetime is what all velocity maps to, then it sounds like each object has its own velocity that is independent of other objects (IE, in a universe with a single object in it, it could have a velocity), correct?
Yes, it would have velocity, or at least all the mechanical properties of it. That velocity would be undefined from our perspective since all possible ways you could define it (0, 5 m/s to the right, etc.) would be equally valid depending on the coordinates you choose to put at rest, but that’s a measurement problem, not anything intrinsic to reality.
The important bits are: 1) inertia exists as long as you have the minimum ingredients, an object in spacetime, 2) all possible inertial reference frames are still meaningfully distinct from each other and stay as such, 3) any change in velocity of the object would show up in all possible inertial reference frames, and 4) any such change will stay logically consistent regardless of which inertial reference frame you choose to measure the velocity change in.
Yes, it would have velocity, or at least all the mechanical properties of it.
Okay, so since we have established (in your framework of understanding) that the cube has its own velocity, if the portal is moving towards the cube at 1m/s, how fast is the cube moving?
Actually it is, that’s exactly what a perspective, or refence is, it’s either this, or you are arguing that there is a universal reference point. There isn’t a universal reference point though, all motion is relative to other objects. The problem with using B as the result of this experiment is it draws a conclusion on the relative motion of the box, without considering the relative motion of everything on the other side of the portal. B only makes “sense” in a system where only the position and motion of the box and the orange portal are considered, any conclusion regarding motion outside this system are invalid when you use a perspective thar excludes everything except the box and the orange portal.
Maybe I’m misinterpreting your use of the phrase, but it seems you’re arguing from applied Newtonian mechanics where objects define a reference frame. A reference frame in that sense is a useful convention but doesn’t actually signify something in reality, hence my comment. Objects don’t care about their velocity relative to other objects or about reference frames suddenly shifting as measured that way. An object’s motion is encoded as an entirely local property in spacetime itself, AKA its worldline. This distinction between object-based reference frames and local reference frames is usually not worthwhile, because they’re usually entirely consistent with each other. The convention just happens to break in situations where worldlines cease to be continuous and consistently differentiated, as in the case of portals.
Worldline is just a way to describe how an object or point moves in spacetime, since relatively makes everything kinda fucky and hard to follow using newtonian laws of motion, it does not appear to be a replacement for an inertial frame of reference.
Edit: by your argument of what a worldline is, then we would expect A to happen, since there is no motion component “encoded” in the worldline of the cube anyway.
Lol. Serious /uj question: Are you deliberately misreading me to do the rage bait thing? I’m using “worldline” in the first sense you gave. I’ll avoid it and reword the actual main point as this is good practice for me anyway:
Local spacetime is the ultimate thing all velocity maps onto, so any examination of this problem needs to respect spacetime as the primary driver of behavior. Answer A ignores the spacetime the cube is being moved into on the exit side of the portal as a real thing it must maintain inertia within (the critical detail also overlooked in the “Buster Keaton” answers).
No, I’ve been serious since I acknowledged that I was supposed to ragebait people.
Okay, let’s step through this slowly for you, if local spacetime is what all velocity maps to, then it sounds like each object has its own velocity that is independent of other objects (IE, in a universe with a single object in it, it could have a velocity), correct?
Yes, it would have velocity, or at least all the mechanical properties of it. That velocity would be undefined from our perspective since all possible ways you could define it (0, 5 m/s to the right, etc.) would be equally valid depending on the coordinates you choose to put at rest, but that’s a measurement problem, not anything intrinsic to reality.
The important bits are: 1) inertia exists as long as you have the minimum ingredients, an object in spacetime, 2) all possible inertial reference frames are still meaningfully distinct from each other and stay as such, 3) any change in velocity of the object would show up in all possible inertial reference frames, and 4) any such change will stay logically consistent regardless of which inertial reference frame you choose to measure the velocity change in.
Okay, so since we have established (in your framework of understanding) that the cube has its own velocity, if the portal is moving towards the cube at 1m/s, how fast is the cube moving?
I think I see exactly where you’re going with this, but let’s just say the cube is defined to be at rest with the portal approaching at 1 m/s.
Alright. Cube is moving at 0 m/s (or at rest) and the portal moves over the cube. How fast is the cube moving?