I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • Carl@anarchist.nexus
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    4 天前

    My complaints with the game weren’t based on the difficulty. Elden Ring was just a lifeless world that used “open world exploration” to pad the playtime. In contrast, I loved Sekiro because it was a tight concise game with solid progression and a sense of exploration without needing to cross vast swaths of nothing in between each area.

    Plus I tend to dislike games that use animation locks as an artificial form of difficulty. In Sekiro, you’re consistently the fastest character in the game. The game feels responsive. If you fail to parry an attack, it’s because you as the player failed. But with most FromSoft games, they use slow animations as a way of artificially introducing difficulty.

    • SamuraiBeandog@lemmy.world
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      4 天前

      There’s plenty of fast weapons in the game. The huge range of different playstyles with different builds is a big part of the appeal.

      Elden Ring was just a lifeless world that used “open world exploration” to pad the playtime.

      This is an ignorant take. It’s fine if you didn’t like the game but this is just objectively wrong. There’s an enormous amount of information to be found exploring the world, it just isn’t thrown in your face like most games.

    • hakase@lemmy.zip
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      4 天前

      Checks “artificial difficulty” off my FromSoft bitching bingo card.

      All difficulty in video games is artificial - the only real distinction is “difficulty I like” and “difficulty I don’t like”.

      It’s fine if you don’t like Souls combat, but own your own shit and don’t hide behind empty bullshit insults like “artificial difficulty”.

    • Swaus01@piefed.socialOP
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      4 天前

      It sounds like it would take a HUGE amount of time regardless of how good someone is, which is why I avoid playing it myself.

    • Mika@piefed.ca
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      4 天前

      Slow animations is a way to make multiplayer manageable. Add latency, and slow animations are barely reactable.