I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • Valmond@lemmy.dbzer0.com
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    1 day ago

    That was an integral part of the game design.

    Those things, like underpowered weapons for example, is something “gamers” pester about and want changed, but any good gamedesigner knows better than to listen to them, it breaks the gameplay.

    Today it’s worse in many games because the “annoying” things still exist but you have to pay to get around them, and it just makes the gameplay suck. IMO.