I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • merc@sh.itjust.works
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    16 hours ago

    I couldn’t get into it. I’ve always loved space games, and thought an MMO in space sounded fun.

    Little did I know that you couldn’t actually pilot your ship or aim your weapons. What’s the point in playing?

    I think the player-driven economy is an interesting concept, and at times the space battles are fun to watch. But, people aren’t kidding when they call it spreadsheets in space. The game part of the game seems to be missing.