cross-posted from: https://lemmy.today/post/57413346

I played Nine Sols recently and it had a transformative effect on my gaming experience. I’ve found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro

Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn’t ready for it…

Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it’s from a lack of detailed platforming, and developing that skill has been very fun and satisfying.

Now, I’d love to hear from others. What games made you regret waiting so long to try them?

  • lonefighter@sh.itjust.works
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    15 hours ago

    Tainted Grail: Fall of Avalon. It was on my wishlist for awhile, but some of the negative reviews had me thinking it wasn’t something I would enjoy. Then I kept seeing comments that it was a good game to play if you like Skyrim. I disagree with that, it’s not so much Skyrim vibes than as if Oblivion and Elden Ring had a baby that was into weird creepy shit and obsessed with the Knights of the Round table.

    It’s cool AF and I was absolutely obsessed from the very beginning. I am glad I waited a bit to play it because there’s 3rd person mode now and I don’t think it initially shipped with 3rd person mode. I get insanely sick playing a lot of 1st person games. Some games I’m fine with and other games I’m puking my guts out and going to bed within 15 minutes of booting up the game, so having 3rd person mode (even if it’s officially unsupported and a little glitchy) means I can play for hours and actually enjoy the game.

    • jacksilver@lemmy.world
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      10 hours ago

      Just started playing this and blown away by it. Combat feels better than skyrim, and while it nerfs my “stealth Archer” approach it makes you actually utilize multiple mechanics while fighting.

      If you havent tried it, I would suggest “Dread Delusion”. It’s ps1 like graphics, and definitely has parred down mechanics, but the world building, exploration, missions, and story are really enjoyable.

      • lonefighter@sh.itjust.works
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        9 hours ago

        I’ll be honest, I’m playing on story mode because I hate the slog of combat being so insanely difficult in most video games and I hate having to grind to level up in early games. As my one coworker so excellently put it, “if I want to punish myself I’ll pick up overtime”. I’m very sad that I can’t sneak around shooting everyone in the back like in Skyrim but I am enjoying the mechanics of Tainted Grail and I love the world and the lore and the whole idea of the Wyrdness and the fact that nighttime and daytime are actually different is delightful.

        I’ll have to look at Dread Delusion, I’ve never heard of it.

        • jacksilver@lemmy.world
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          8 hours ago

          No shame in story mode, the combat is definitely harder than skyrim. That being said, I do like that since there isn’t level scaling, combat difficulty lets me know if I should actually be picking a fight (like finding an orge in early game and realizing I can barely damage it).

          Completely agree on the lore and wyrdness too. It’s been a bit refreshing to play something that, while pulling from other fantasy, seems to really build and flesh out its own lore.