• pivot_root@lemmy.world
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    3 hours ago

    Those are the requirements for the upcoming Vulkan renderer update to the Java edition of Minecraft, which supposedly will feature a lot more complicated lighting and shaders.

    The previous releases used old versions of OpenGL where a lot of time is spent waiting to synchronously dispatch commands to the hardware, and even then it didn’t make very good use of the GPU hardware it has available. It still doesn’t use LODs from what I heard, but to give them some credit, they did finally start to use VBOs about a decade in development.