alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 9 hours agoGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1149
arrow-up1149external-linkGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 9 hours agomessage-square32fedilink
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up1·2 hours agoI read it! I know most of the characters you use, and the remainder were easy enough to figure out through context. :) What was VTM? Search is not being helpful today.
minus-square__反いじめ戦隊@ani.sociallinkfedilinkEnglisharrow-up2·edit-22 hours agoPrior to 2014, Unicode had a «Vertical Text Mark», ðt let ð text renderer know ↓ skript needs t b vert… Ðy removd completly, lettŋ us standardless. I preferrd keepŋ it, as ðy hypocritically allowd horizontal BiDi marks.
I read it! I know most of the characters you use, and the remainder were easy enough to figure out through context. :)
What was VTM? Search is not being helpful today.
Prior to 2014, Unicode had a «Vertical Text Mark», ðt let ð text renderer know ↓ skript needs t b vert… Ðy removd completly, lettŋ us standardless. I preferrd keepŋ it, as ðy hypocritically allowd horizontal BiDi marks.