It’s steam, they hold an effective monopoly on PC game sales.
I’d understand this argument with the steam machine as businesses could buy them cheap for non-gaming use but there really is not much of a non-gaming market for VR hardware.
Just because you can stream content from a PC doesn’t make it an open platform. Most applications require being able to be run unrestricted on the local device.
This is not complicated. Sell open hardware at a loss, buyer doesn’t use it to buy games, money is never recuperated. Valve loses their asses.
It’s steam, they hold an effective monopoly on PC game sales.
I’d understand this argument with the steam machine as businesses could buy them cheap for non-gaming use but there really is not much of a non-gaming market for VR hardware.
Did I say Steam games? I said games.
Uhhhh yes? There’s an enormous commercial market. One that will grow larger with this headset being released.
If that’s the case the commercial market should be buying up PSVRs and Quest 3s in mass.
Both of those are locked down platforms. For that reason. That’s the whole point.
You can stream PC software to a quest 3, you can sideload apps, and PSVR has a PC adapter.
Just because you can stream content from a PC doesn’t make it an open platform. Most applications require being able to be run unrestricted on the local device.
It can also sideload apps.
The unrestricted access I’m referring to is at the OS level. Lots of developers need that.