My bad, I guess I was more tired than I thought. That said, the $17 is production costs because the cost of the digital version already contains a developer/publisher cut and the digital storefront cut (which in this case would subsidize LRG cut). Which means those cuts are already covered by the original $13.
While I messed up the numbers the point more or less stands, would people pay $90 for a physical version of a $70 game? Most people already consider $70 to be too high and wait for discounts.
My bad, I guess I was more tired than I thought. That said, the $17 is production costs because the cost of the digital version already contains a developer/publisher cut and the digital storefront cut (which in this case would subsidize LRG cut). Which means those cuts are already covered by the original $13.
While I messed up the numbers the point more or less stands, would people pay $90 for a physical version of a $70 game? Most people already consider $70 to be too high and wait for discounts.
Your thinking is a little bit backwards. The $70 price point of video games was not set by digital storefronts… it was set by physical media.
$70 is where the development cost, marketing, physical production and shipping can be sold at a profit.
So maybe you should be asking why I can buy a disc of Madden 27 at $70 while you can’t buy it at $50.