• Onomatopoeia@lemmy.cafe
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    14 hours ago

    Who uses these dumb ass apps?

    Now this garbage is the bloatware we complain about.

    We had Widgets with Win7 that had a lot of potential. They could’ve fixed the security problem those things had, instead they removed them entirely and gave us this garbage.

    • Zidane@lemmy.ca
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      9 hours ago

      It was quite convenient when I last used windows 10 about a year ago

    • eurodyne@piefed.world
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      14 hours ago

      macOS still has the widgets 😉

      They’re very nice and come in a bunch of different sizes. You can put them on the desktop or on the sidebar.

      macOS has a pretty decent desktop/sidebar widget system.

      As for the app, where I live, we get a lot of thunderstorms this time of year, so it’s nice to open up the app and get extended weather information once in a while because I don’t watch live TV, so I don’t get live weather reports from the news. The macOS weather app is very nice.

      It’s also small and lightweight. I wouldn’t exactly call it “bloatwear”

      • Onomatopoeia@lemmy.cafe
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        11 hours ago

        Well, wasn’t talking about Mac here, but the MS implementation.

        And anything more than tens of megabytes for an icon on the taskbar is bloatware. It’s not like pulling this data is hard.

        Additionally, I get that same data in a few megabytes on my phone. Why the hell does a desktop app need multiple orders of magnitude more ram, even considering the difference in environment?

        • eurodyne@piefed.world
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          10 hours ago

          And anything more than tens of megabytes for an icon on the taskbar is bloatware. It’s not like pulling this data is hard.

          I agree. On macOS, the Weather app doesn’t run in the background. It’s a full desktop app. Desktop/sidebar weather widgets run in the background, but they only take about 25 MB total.

          If you’re telling me that even the taskbar Weather app in Windows 11 takes almost a a gigabyte of RAM (or more??), that’s goddamn bananas.

        • blackbeans@lemmy.zip
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          13 hours ago

          Indeed. 247 MB is four times as much RAM as is needed to use the full Adobe Premiere 6 video editor. And it is enough memory to run 30 instances of Word 97.

          A weather app with images and backend querying can be made to run in ~20 MB RAM with proper optimalisation. The issue is that most developers don’t optimize for memory use anymore. Things like data types, heap allocation and copies vs references used to be a primary concern of developers.

          • eurodyne@piefed.world
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            13 hours ago

            Using standards from 30 years ago is hardly a reasonable expectation

            lol. Lmao even

            Also, that’s why the widgets only take about 25 MB of memory. The Weather app in macOS does a lot more than just the very basics.

            • blackbeans@lemmy.zip
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              12 hours ago

              It’s not an expectation, it’s a reference. It’s just a fact that software nowadays is not optimized for memory usage, regardless of the platform.

              And yes, I’m pretty sure your weather app is fancy but come on man, a weather app is mostly a portal to show cloud data and is totally incomparable to a professional grade video editor, even one from 25 years ago.

              The fact that you find it normal that displaying the weather takes up a quarter billion bytes of memory make me think you are relatively young and have never experienced anything other than the software of the past 10 years.

              • eurodyne@piefed.world
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                12 hours ago

                It’s not an expectation, it’s a reference.

                A 30 year-old reference used to rationalize a logically fallacious argument.

                And whatever your opinion may be of my weather app, a video editor from 30 years ago is no longer “professional grade”. Oh, and 30 years ago, avid was the professional editing. Suite of choice, followed closely by da Vinci resolve and Final Cut. No professionals used premier. I know, because 30 years ago, I was editing video professionally.

                You clearly have some axe to grind, otherwise you wouldn’t be here on a post about a Windows Weather app that uses five times as much RAM as a macOS weather app and still be whining about the macOS weather app, constantly shifting the goalposts 30 years into the past in order to do so, and having to make up stories about how “young” I must be just to rationalize your shitty attitude.

                Take it from someone in their late 40s: grow up.

                • blackbeans@lemmy.zip
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                  11 hours ago

                  Why so emotional? We are talking about the memory usage of a weather app.

                  My point is that 250 MB is a terrible amount of memory for such an application, and that such software isn’t updated for memory regardless of the platform. Yes, the Windows one is the most terrible of all.

                  The fact that you are a video editor is not relevant, nor is the fact that you are older, but it is interesting to read about your past nonetheless.

                  Just to fact check you: Davinci Resolve didn’t exist yet at the time of Premiere 6, and both Final Cut 3 and Avid required 256 MB of memory, roughly the same as the weather app now.

                  • eurodyne@piefed.world
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                    11 hours ago

                    Why so emotional? We are talking about the memory usage of a weather app.

                    lol, you’re the one throwing a tantrum over a weather app, using logical fallacies and insults to do so. what a joke.

                    go touch some grass kid. you’re blocked.

        • eurodyne@piefed.world
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          14 hours ago

          Considering everything it’s doing? That’s nothing. And the widget only uses 25 MB.

          But keep shifting those goalposts…

          • dracc@discuss.tchncs.de
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            3 hours ago

            Care to elaborate on what goalpost I’ve shifted? You said it was lightweight, I didn’t agree as I feel like 247MB is far too much for showing a weather forecast that was computed elsewhere.

        • stoy@lemmy.zip
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          12 hours ago

          It is always fun to compare system requirements for old software with new software.

          The recommended amount of RAM to run the original Unreal Tournament game is 64MB.

          Same goes for the original Roller Coaster Tycoon 2 game.