Same man. People on this forum who can see what’s going on outside of the bread and circus are the minority of the money spending gaming community. Most are just more than happily mildly complain and buy their next distraction from the horrors of life, which at times I don’t blame them.
My guy we aren’t going to watch every fucking one of you for every fucking game. We know the pattern. The GAMING industry knows the pattern. The only idiots that haven’t figured it out are the gamers themselves.
because its an iconic symbol that is just as relevant today as it was then, because gamers never change. Every time its the same fucking pattern, game gets released, they buy it, they complain about everything about it, swear they’ll never buy another game from that company again, then when Shit game 2 comes out, they are dropping 400 dollars on premier legendary super tier dick enlargement +3 pre orders, only to start the pattern all over again.
Crying about “Why do people keep posting this iconic symbol” is like crying about the fact that people keep bringing up Epstein.
You have to have selective memory to forget all the times people did vote with their wallets though. Ghost Recon: Breakpoint just about ruined Ubisoft after the good will of Wildlands. Avengers, Suicide Squad, and Redfall were all designed with the assumption that gamers wouldn’t be able to resist playing these major properties with addictive hooks that generate more money, from renowned studios that made hit games, but no one bought them. Need I mention Concord?
And beyond that, there’s no boycott for GTA6 that I know of. It’s not a sequel to a “shit game”, it’s a sequel in a series that people always love, always review well, and leaves most of their customers satisfied. Of course people are going to pay top dollar for it. It’s not at all surprising.
Ubisoft still existing as a company is a confirmation that idiots will still keep pouring money into the bullshit they endlessly complain and cry about.
Ubisoft is currently struggling to exist as a company, having already explored new ownership structures and tons of layoffs, because people are no longer pouring money into the bullshit they complained about. I didn’t even list their Avatar and Star Wars games in the above.
The fact that they put out these shitty ips as games when historically they always fail because they fucking suck is testament to how stupid they think modern gamers are.
The script was flipped on licensed games somewhere around Arkham Asylum in 2009. Spider-Man is one of Sony’s best-selling games ever, and Marvel Rivals is tremendously popular. There was never an extended period of time without a good, popular Star Wars game since the early 90s. No, licensed games don’t always fail or suck.
These games were not boycotted because of bad, predatory, literal psychological manipulation. They were simply bad games that were built without the proper dopamine loop, not understanding the original source material, looking at you Suicide Squad, to keep them addicted.
And they still made a lot of money, just not enough for their bloated development since these companies are still around and pumping out more games with these shitty practices and making millions of dollars, including even more of these extremely predatory GaaS, which Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.
Avengers, Suicide Squad, and Concord were all on record as having lost hundreds of millions of dollars, which is nearly their entire development budgets. I don’t know how much Redfall lost, but we know it sold incredibly poorly, and the studio was shuttered in its wake.
Quite frankly, Rockstar’s shitty practices only affect the multiplayer. In which case, you’re either okay with it, because GTA Online has tons of players to this day, so they’re not boycotting it; or you come to GTA for the single player mode, where you’ll never see any of the stuff that bothers you.
Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.
Feel free to cite the exact quote here, but the ones I can remember, without you editorializing it, are that console players spend more. I don’t think that’s down to them being more susceptible, because they’re not some other class of human being. On PC, custom servers that bypass the official ones are quite popular, and Rockstar can’t really advertise those microtransactions to players as effectively there. Their tactic for GTA6, best we can understand from behind the scenes reporting, is to let those servers remain operational but also hire the creators to work on officially supporting things like those roleplay servers in GTA6 in a way they can monetize. Be disgusted with that if you like, but I still fall into that single player camp. I’ll never see the parts of GTA6 that bother me. The fact that it comes to PC later means I’m just waiting for a sale. The copies they’ve sold already are to people who aren’t so precious about playing a PC version.
Ahhh this takes me back to the Modern Warfail days. Still haven’t touched the series since Black Ops 1 which was the last title to have dedicated servers.
You know those are probably different groups of people, right?
I’ve been around long enough to see this pattern play out a thousand times, kid.
Same man. People on this forum who can see what’s going on outside of the bread and circus are the minority of the money spending gaming community. Most are just more than happily mildly complain and buy their next distraction from the horrors of life, which at times I don’t blame them.
And yet there’s only ever this example.
My guy we aren’t going to watch every fucking one of you for every fucking game. We know the pattern. The GAMING industry knows the pattern. The only idiots that haven’t figured it out are the gamers themselves.
It’s a pattern as long as you ignore the examples that break it, and you don’t lend more credibility to whatever follows the phrase, “my guy”.
because its an iconic symbol that is just as relevant today as it was then, because gamers never change. Every time its the same fucking pattern, game gets released, they buy it, they complain about everything about it, swear they’ll never buy another game from that company again, then when Shit game 2 comes out, they are dropping 400 dollars on premier legendary super tier dick enlargement +3 pre orders, only to start the pattern all over again.
Crying about “Why do people keep posting this iconic symbol” is like crying about the fact that people keep bringing up Epstein.
You have to have selective memory to forget all the times people did vote with their wallets though. Ghost Recon: Breakpoint just about ruined Ubisoft after the good will of Wildlands. Avengers, Suicide Squad, and Redfall were all designed with the assumption that gamers wouldn’t be able to resist playing these major properties with addictive hooks that generate more money, from renowned studios that made hit games, but no one bought them. Need I mention Concord?
And beyond that, there’s no boycott for GTA6 that I know of. It’s not a sequel to a “shit game”, it’s a sequel in a series that people always love, always review well, and leaves most of their customers satisfied. Of course people are going to pay top dollar for it. It’s not at all surprising.
Ubisoft still existing as a company is a confirmation that idiots will still keep pouring money into the bullshit they endlessly complain and cry about.
Ubisoft is currently struggling to exist as a company, having already explored new ownership structures and tons of layoffs, because people are no longer pouring money into the bullshit they complained about. I didn’t even list their Avatar and Star Wars games in the above.
The fact that they put out these shitty ips as games when historically they always fail because they fucking suck is testament to how stupid they think modern gamers are.
Ubisoft should have failed over a decade ago.
The script was flipped on licensed games somewhere around Arkham Asylum in 2009. Spider-Man is one of Sony’s best-selling games ever, and Marvel Rivals is tremendously popular. There was never an extended period of time without a good, popular Star Wars game since the early 90s. No, licensed games don’t always fail or suck.
These games were not boycotted because of bad, predatory, literal psychological manipulation. They were simply bad games that were built without the proper dopamine loop, not understanding the original source material, looking at you Suicide Squad, to keep them addicted.
And they still made a lot of money, just not enough for their bloated development since these companies are still around and pumping out more games with these shitty practices and making millions of dollars, including even more of these extremely predatory GaaS, which Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.
Avengers, Suicide Squad, and Concord were all on record as having lost hundreds of millions of dollars, which is nearly their entire development budgets. I don’t know how much Redfall lost, but we know it sold incredibly poorly, and the studio was shuttered in its wake.
Quite frankly, Rockstar’s shitty practices only affect the multiplayer. In which case, you’re either okay with it, because GTA Online has tons of players to this day, so they’re not boycotting it; or you come to GTA for the single player mode, where you’ll never see any of the stuff that bothers you.
Feel free to cite the exact quote here, but the ones I can remember, without you editorializing it, are that console players spend more. I don’t think that’s down to them being more susceptible, because they’re not some other class of human being. On PC, custom servers that bypass the official ones are quite popular, and Rockstar can’t really advertise those microtransactions to players as effectively there. Their tactic for GTA6, best we can understand from behind the scenes reporting, is to let those servers remain operational but also hire the creators to work on officially supporting things like those roleplay servers in GTA6 in a way they can monetize. Be disgusted with that if you like, but I still fall into that single player camp. I’ll never see the parts of GTA6 that bother me. The fact that it comes to PC later means I’m just waiting for a sale. The copies they’ve sold already are to people who aren’t so precious about playing a PC version.
Ahhh this takes me back to the Modern Warfail days. Still haven’t touched the series since Black Ops 1 which was the last title to have dedicated servers.
And a way to play Zork
Thank you…
They aren’t. I know plenty of these people. They are all the same person. Gamers are entitled, lazy, and reactionary.