alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 23 hours agoPS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performancewww.tomshardware.comexternal-linkmessage-square39fedilinkarrow-up1183
arrow-up1183external-linkPS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performancewww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 23 hours agomessage-square39fedilink
minus-squareklankin@piefed.calinkfedilinkEnglisharrow-up1·edit-22 hours agoI know RPCS3 saw a lot of benefits from avx512, doubt it was to the point of running quicker than the original - but I could see dedicated silicon being the reason negative overhead emulation exists.
minus-squarebrucethemoose@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-22 hours agoYeah, the PS3 was weird. It wasn’t just a “different ISA” like the Xbox 360, the PS3’s processor was a completely different programming paradigm. I haven’t kept up, but it makes sense that AVX512 helps. That brings desktop CPUs closer to “vector processors” like cell.
I know RPCS3 saw a lot of benefits from avx512, doubt it was to the point of running quicker than the original - but I could see dedicated silicon being the reason negative overhead emulation exists.
Yeah, the PS3 was weird. It wasn’t just a “different ISA” like the Xbox 360, the PS3’s processor was a completely different programming paradigm.
I haven’t kept up, but it makes sense that AVX512 helps. That brings desktop CPUs closer to “vector processors” like cell.