Hot take, developers should start optimizing for 4GB of VRAM or less. I’m personally just fine with a 7th-gen console level of detail at 1080p60, and I’m even willing to settle for 720p30.
Then again, most of the games I play these days are literally from the 90s, so what do I know?
Nah I’m happy with 720p even for modern games - ideally 60fps but i’ll take what I can get.
I have a 1440p monitor and 720p looks good on it as it’s an exact 1:2 ratio
I would recommend using a tool - don’t rely on your operating system or the game for upscaling. Lossless scaling works incredibly well for this. I’m currently playing FTL (720p pixel art game) on my 1440p screen and it looks magnificent with this tool set to integer scaling. Razor-sharp pixels instead of the blurry, mushy ones that it suffers from with its built-in upscaling.
None of this makes any sense with 3D games though, of course. You have to be blind to play 3D games at 720p on a modern display.
Hot take, developers should start optimizing for 4GB of VRAM or less. I’m personally just fine with a 7th-gen console level of detail at 1080p60, and I’m even willing to settle for 720p30.
Then again, most of the games I play these days are literally from the 90s, so what do I know?
Nah I’m happy with 720p even for modern games - ideally 60fps but i’ll take what I can get. I have a 1440p monitor and 720p looks good on it as it’s an exact 1:2 ratio
Didn’t know it was an integer ratio, I will try this on my 1440p monitor as well!
I would recommend using a tool - don’t rely on your operating system or the game for upscaling. Lossless scaling works incredibly well for this. I’m currently playing FTL (720p pixel art game) on my 1440p screen and it looks magnificent with this tool set to integer scaling. Razor-sharp pixels instead of the blurry, mushy ones that it suffers from with its built-in upscaling.
None of this makes any sense with 3D games though, of course. You have to be blind to play 3D games at 720p on a modern display.