Devs shouldn’t do any sort of unsustainable sales, and if buying isn’t owning… Idk what we’re doing at this point. There are plenty of legitimate tools and processes to prevent this, a lack of planning on the Devs side shouldn’t disregard the credible reasons third party key exchanges exist.
Oh? If a dev puts a game on sale, what are the legitimate tools and processes they can use to prevent another company from buying tons of keys at that sale price to resell for it’s own profit later?
Devs shouldn’t do any sort of unsustainable sales, and if buying isn’t owning… Idk what we’re doing at this point. There are plenty of legitimate tools and processes to prevent this, a lack of planning on the Devs side shouldn’t disregard the credible reasons third party key exchanges exist.
Oh? If a dev puts a game on sale, what are the legitimate tools and processes they can use to prevent another company from buying tons of keys at that sale price to resell for it’s own profit later?