I think overall that piracy is good.

It returns control over media, instead of being bound to specific platforms or stores.
It allows you to test things on your hardware, before committing to a purchase.
It makes it possible to recover old media that you physically lost.
It makes your media portable, able to copy it to a new device or hardware without being locked out.
It makes things sharable, able to give a copy to a friend to have them try it out.

But one thing I find difficult is just the sheer amount of things that exist nowadays.
I don’t know how you guys manage it, but I have more media on just my laptop (external drives and such excluded) than I could really enjoy in my lifetime. How to even make choice of what to watch, play, read, next?

I know, very much a first-world problem. But still, it boggles my mind.

  • giant_smeeg@feddit.uk
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    16 hours ago

    I wonder if that’s an age thing. When I was at college i’d actively choose games based on length. Now it’s all about experience vs value.

    I don’t want to grind through an Assassins Creed game, but i’d happily play a 8 hour streamlined story version of the same game.

    • 007Ace@lemmy.ca
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      14 hours ago

      That makes perfect sense. And I look at the cost too. I will spend full price for a game that I am going to enjoy for 80 hours. But if reviews have said that time is padded with nonsense, hand holding, generic collecting etc? Maybe not. I really appreciate the How Long To Beat database. Since it shows the difference between HLTB and completion. There are lots of games that you can beat in 8 hours but to complete will be way up there. Sometimes their mechanics are so satisfying you go back to them.