Worms are back and are taking an explosive leap into tactical 3D roguelike combat! 🪱

Introducing Worms: Galactic Tactics! Assemble your custom squad of Worms and battle to survive!

🧨 Fight in fully destructible arenas   🔫 Upgrade and reinvent classic Worms weapons   🧠 Chain deadly, strategic combos to wreak havoc

Are you ready to climb the ranks of the Galactic Gauntlet and take down the magnificent Emperor Flugg when Worms Galactic Tactics launches in 2027? 👀

    • mursejoy@lemmy.zip
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      17 minutes ago

      I’m in the opposite boat. Ever since Dead Cells I can’t get enough of roguelikes.

      • slimerancher@lemmy.worldM
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        14 minutes ago

        Roguelikes are both hated and loved by many. Which is why even though lots of people complain about them, they get enough sales that everyone is making them.

    • TAG@lemmy.world
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      3 hours ago

      There is a market segment that loves them and you can cut some corners on difficulty tuning. As long as the game is impossibly hard with no meta-progression unlocked and laughably easy with all meta-progression unlocked, you can call it good enough.

      • picandocodigo@lemmy.worldOPM
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        3 hours ago

        Yes, cynically I think it’s a cheap way for studios to make a game addictive without adding a lot of content. It extends the length of the game, but you’re just grinding, doing the same over and over. I do appreciate a lot of people enjoy this, but they’re not for me, and I still suspect a lot of studios are just leaning on the genre for the wrong reasons.

        • yermaw@sh.itjust.works
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          3 hours ago

          I’m all about that life now that I’m older. I don’t have the focus and dedication required to get good like I used to, but like, I also want to get good.