- cross-posted to:
- games@lemmy.world
- gaming@beehaw.org
- cross-posted to:
- games@lemmy.world
- gaming@beehaw.org
I’m excited about the improved navigation and combat controls
I find this game aged very poorly primarily due to controls, and I have a lot of trouble replaying it.
So I am very excited for this!
I did my first playthrough I think 2021. I didn’t find the controls too bad.
I didn’t really struggle with the controls when I replayed part of it this year. I lost interest because the difficulty starts out a little rough (wolves will kill you) and then a few hours later you’re so strong that even narratively scary things just melt.
Yeah everything was way to easy. Then heart of stone added back difficulty and blood and wine added overpowered skills so it was trivial again
I think it was heart of stone where I found random soldiers that were like level 40, and were thus inexplicably hard to kill. Kind of sucked. (Tip: setting things on fire does percentage damage, and so scales really well)
Nothing in the game is the kind of execution challenge difficulty I enjoy. It’s not like elden ring where you really have to manage spacing and stamina, consider your weapon, spells, skills. You can mostly just level and upgrade your stuff in witcher3, and win with face rolling.
Which is fine. That’s a valid kind of game. I just lost interest when replaying it because without the story to keep me in, the moment to moment gameplay wasn’t compelling enough
Why oh why do devs keep ruining games by adding stupid grapple mechanics to expansions? Monster Hunter, now the Witcher. Lame.


