I think it was heart of stone where I found random soldiers that were like level 40, and were thus inexplicably hard to kill. Kind of sucked. (Tip: setting things on fire does percentage damage, and so scales really well)
Nothing in the game is the kind of execution challenge difficulty I enjoy. It’s not like elden ring where you really have to manage spacing and stamina, consider your weapon, spells, skills. You can mostly just level and upgrade your stuff in witcher3, and win with face rolling.
Which is fine. That’s a valid kind of game. I just lost interest when replaying it because without the story to keep me in, the moment to moment gameplay wasn’t compelling enough
I think it was heart of stone where I found random soldiers that were like level 40, and were thus inexplicably hard to kill. Kind of sucked. (Tip: setting things on fire does percentage damage, and so scales really well)
Nothing in the game is the kind of execution challenge difficulty I enjoy. It’s not like elden ring where you really have to manage spacing and stamina, consider your weapon, spells, skills. You can mostly just level and upgrade your stuff in witcher3, and win with face rolling.
Which is fine. That’s a valid kind of game. I just lost interest when replaying it because without the story to keep me in, the moment to moment gameplay wasn’t compelling enough