Every few years for over half a century, someone decides that VR is finally going to be a big thing, spends a bucketload of cash on it, only to learn the exact same lesson: VR doesn’t actually solve any kind of practical problem anyone ever had, but it does create a whole bunch of new ones.
Every few years for over half a century, someone decides that VR is finally going to be a big thing, spends a bucketload of cash on it, only to learn the exact same lesson: VR doesn’t actually solve any kind of practical problem anyone ever had, but it does create a whole bunch of new ones.