• cecilkorik@lemmy.ca
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    10 hours ago

    Sort of, for the time it was alright, it was open and moddable in a modest sense, but not enough to make it seamlessly open-world or anything like that or do anything terribly complex. The engine was very limiting to the kind of modding you could do. Skyrim is a much more capable and modern engine and the kind of mods available for it reflect that. I think by putting both together they better illustrate what I’m hoping to see at some point.