Hey everyone.
I make Peersuite, an opensource free communication platform.
It’s private by default, there’s no sign-in or email collection.
It’s peer-to-peer, there’s no server, after discovery you are connected directly to your friends my AES-GCN encrypted WebRTC channels. It forms a mesh and identifies superpeers. Because there is no server, in order to save your data between sessions, you can download your workspace into a password encrypted file. Happy to answer any questions.
FEATURES: chat with images, PMs, channels, and file send group audio/video calling screensharing kanban board whiteboard for diagrams/flowchartswith PNG export collaborative document editing with formatted PDF export
The best way for self hosting is docker, its on dockerhub as openconstruct/peersuite. You can also download desktop versions from the github or use on the web at https://peersuite.space/
Perhaps talking about bitrate wasn’t correct of me. After looking at this again image quality itself is actually pretty good but the framerate is a different story.
To provide context, I used it to share the video game I was playing as my friends that use discord tell me they primarily stick to it for its screen sharing capability which they use when gaming.
I’m not sure how to best test this and provide metrics to you if this is improvable or even something you care about.
To attempt to take the connection factor out of the equation I opened two browser windows and viewed my own screen share from a different username and even then the framerate is not great.
Maybe give https://vdo.ninja/?screenshare=&quality=0 a try? That’s also completely WebRTC direct connection based. Saved as a bookmark it’s simple to spin up a stream, so the chat decision is disconnected from the streaming.
How are you using it browser or electron? What OS? It looks great in my testing, wil ltry and reproduce the effect you’re getting,